#include "SubsystemExplosivesBlockBehavior.h"

namespace PocketSurvival
{
    SubsystemExplosivesBlockBehavior::SubsystemExplosivesBlockBehavior() {}

    void SubsystemExplosivesBlockBehavior::update(float dt)
    {
    }

    void SubsystemExplosivesBlockBehavior::load(const nlohmann::json &json)
    {
    }

    void SubsystemExplosivesBlockBehavior::save(nlohmann::json &json)
    {
        json["Explosives"] = {};
    }
    void SubsystemExplosivesBlockBehavior::saveToMsgJson(nlohmann::json &jsonData)
    {
        jsonData["Explosives"] = nlohmann::json::object();
    }

    static const std::string subsystemName = "ExplosivesBlockBehavior";
    const std::string& SubsystemExplosivesBlockBehavior::getName() const
    {
        return subsystemName;
    }
}